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Allow partial path seems to be broken on 4.22.2

if the target location is outside the navigation path, AI wont move even when the allow partial path is on,

We understood that "allow partial path" means that the AI will find the closest point if it "can't" reach the target point! Is this what "allow partial path" supposed to do ?

Just to confirm, AI is working if the target path is inside navigation systtem.

On the left we have a target outside of the navigation bound

Product Version: UE 4.22
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asked Jun 14 '19 at 09:32 PM in Using UE4

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Worldofpolygons
10 3 4 7

This still seems to be an issue in 4.22.3

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