Recapture Skylight at BeginPlay (lighting discrepancy)

I’ve created a blueprint that contains two sets of: DirectionalLight, Skylight, Atmospheric Fog and Exponential fog. The sets are grouped by Day or Night and should be enabled/disabled accordingly to the time of day. Structure looks like this:

279843-daynight-components.jpg

This pretty much works, except for one issue. The lighting, which I assume is due to the recapture not being executed properly, is not showing the same in-editor as it is in-game. Example here:

I’ve tried to run Recapture Skylight at BeginPlay from the level editor (including with delay) and also attempted to destroy the opposite light (e.g. destroy Night skylight if day), but so far nothing is changing.

Any ideas?

Solved: It was due to eye adaption and had nothing to do with skylight