Improve FPS locally

Hey! We were profiling our game and we found that our skeletal meshes were a way too heavy.
We tried to solve this using VisibilityBasedAnimTick to only tick when rendered.

279807-visibilitybasedanimtickoption.jpg

But this does not totally solved our issue because it only calculates the camera angle, so if there is a wall between the camera and the another skeletal mesh, even if it is totally hidden it keeps ticking.

Ok, so we did this:

Ok, this works like a charm. The big trouble is when we try this in multiplayer. Only the skeletal meshes visible to server are ticking. Is there a way to decrease skeletal meshes cost only locally (including the server, which is a player hosting the match) and not replicate this to another clients?