UMG slider scale to variable ?

Hey guys,

I get in to a problem with the ui slider. I dont get it to binding and scaling the slider to a variable i set.
The current output ist 0.0 - 1.0 but i want a scaling from 0 - 24.0 setting this in my float variable.
I have set the slider range and value and binding it to my slider but nothing appears to change.

Thanks and sorry for my english :wink:

It’s not possible to change the values on the slider itself. It’s always in the range 0 to 1. Just multiply the value it returns (in the blueprint, probably OnValueChanged event) by 24 to get the value you want.

If anyone else comes across this problem, there’s a really cool node called MapRange that will do all the math for you.

Thank you so much, mapRange was an awesome suggestion that I wouldn’t have thought of.