How can I unparent an object so that it is no longer a parent?
Hi there. I have a blueprint function that attaches a bunch of objects to a specific object. When the transition is done I would like to unparent that specific object and parent another. How can I do this with blueprints?
Thanks in advance
asked Jun 15 '19 at 10:44 PM in Blueprint Scripting
Yes it turns out i was trying to detach all the cube actors in a for loop when all i had to do was detach the parent actor. Thanks again I really appreciate your quick response.
answered Jun 16 '19 at 09:54 PM
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