Blender Animations have no Root Motion
I've been at this for a few hours now, and I'm really stuck. I've already found various posts and tutorials but no matter what I try, I cannot get my Blender animations to have Root Motion. When I tick EnableRootMotion in Unreal, nothing changes and the character stays in the same spot.
Things I've tried: - Edit Blender python script to prevent it from adding an "extra" root bone - Renaming skeleton to "Armature" - Applying key frames in Blender to the entire Armature when is Object mode instead of Pose mode - Also messed around with some Blender Export and Unreal Import settings
I understand there are more steps to get the Unreal character to move with Root Motion, but my animation assets don't seem to have the Root Motion to begin with.
Any help is greatly appreciated.
Image 1 is what I'm trying to achieve with my own Blender character. Image 2 is my imported skeleton.
asked Jun 16 '19 at 06:07 AM in Using UE4
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