Setting parent socket to a camera issue

After putting a camera into a parent socket it automatically rotates the camera. I rotate this back which for the first few tries it didn’t update on the blueprint viewport. Then after closing and re-opening I managed to get it to rotate. However, when I test this by hitting play on the project screen, the camera snaps back to a side angle and no matter what I try I cannot get it to change. I have made sure to compile the blueprint.

I am brand new to UE and this maybe very simple to rectify, so I apologise if I am being a dummy haha!