Where can I find information on distributing modding editors?

Hey there!

I would like to know where I can find resources on how to make arrangements with EPIC so that I can distribute a special build of the editor just like Ark: Survival Evolved or Mars 2030 are doing it.
It would be interesting to know what requirements projects would need to meet or if there are special fees that have to be paid (to name some examples).

If this requires special, individual arrangements you may also contact me directly via email.

Thanks in advance,

~Khaz

I think you need to be a recognized game to be able to put ur modding kit on epic launcher and maybe submit something.As for the editor, they are basically versions of ue4 with everything not needed removed. i think you cant get that version and have to create it yourself by building the engine source code from github.

Internally we’re already using source built stuff - as you said, unneeded stuff would just have to be removed and our resources added to the editors (meshes, textures, BPs, …).
The problem it all boils down to is that we aren’t allowed to hand that “SDK” out to just anyone. We’d like (and are required) to make sure that only people who’ve agreed to the EULA have access to it so we meet EPIC’s terms.
The only two ways of distributing our SDK are the Launcher (people download the editor and open a modding project) or - what’d be more complicated and thus not really favorable - modding the source after forking it on GitHub to make sure only licensees have access to it.

Method a) has the downside that we can’t use any engine modifications since people would have to use the official builds.
Method b) would pretty likely be way too complicated for most people just wanting to mod the game.

Long story short, that’s why I am trying to evaluate every possible and legal method right now so we can find the one that’s the most comfortable for our modders.

Hey there, we’re currently working on a form to make the process streamlined and discoverable. In short, we get a distribution agreement in place between Epic and your entity, review your build for a list of QoL features (included compressed ddc, remove UE4 docs, for example,) get a EULA in place for your IP and coordinate directly with you.

In the meantime, you can shoot me a PM on the forums and I’ll walk you through it in detail.