Missing precompiled manifest for "CurveEditor"

whenever I try to build I get the following error.

ERROR: Missing precompiled manifest for ‘CurveEditor’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in CurveEditor.build.cs to override.

I looked for the file "CurveEditor.build.cs in the project folder, but can’t find it. So my question is, how do i create this build.cs or how would I fix it otherwise?

CurveEditor is the module,you should include this module in your build.cs and regenerate the project.In Build.cs of your project in line PublicDependencyModuleNames,add the CurveEditor and regenerate the project.

Sadly didn’t work. It’s weird, since the CurveEditor is part of the UE4 engine, so the CurveEditor shouldn’t be an issue

You regenerate the project with *.uproject file ?

yes. I deleted the sln and rebuild it

Try to verify the engine,or just drop me the log thx.

If I have plugins, would I need to add this to every plugin build.cs?

If you have plugins and you are using in this module the CurveEditor,it must be included there

Well,the main problem that i see is that this module will not compile for Android.All Editor classes and header files are not compiling for Runtime and packaged build,you should try to remove all header files that are using the Editor modules or make them with #WITH_EDITOR macro.

this seems to have been it.