How to get a sub-level position with WorldComposition?

Hey, I’m using WorldCOmposition for my game and I need to find a sublevel position by it’s name, preferrably before the level is loaded.

There is the method UWorldComposition::GetTileInfo which export the required info, though it’s only available inside the editor (WITH_EDITOR).

Is there a way to get the sub-level position in packaged game?

For the context, I need it to implement a custom starting point when player is able to start the game from any sub-level. So I need to teleport player and it’s camera roughly to the level’s coordinates to force the World Composition to load that level. Manual level loading is not working properly with World Composition, because after a level is loaded manually it’s instantly unloaded by World Composition logic and I can’t teleport player there.

Thanks!