ComboBox Menu misplaced when animating from off-screen
Hi, I have a canvas panel with a ComboBox off screen, when I move it to the screen with a widget animation (or mannually updating its transform), the dropdown is misplaced, it usually can be seen if you play on new editor window in fullscreen (1080p), also this can be seen if you stretch the editor viewport to a wide aspect ratio.
I'm attaching a proyect to test this issue, the 3rd and 4th combo boxes are created off screen and are animated by Widget anim and manually respectively. The first Combobox is just rendered on screen, and the second one is created on screen invisible, then moved off screen, and its animated via widget animation. These two Combos are working as expected.
thanks for your help.
asked Jun 18 '19 at 03:43 PM in Bug Reports
This is a bug, the issue link is the following: https://issues.unrealengine.com/issue/UE-76555
if you have this problem, a provisional solution would be to put the combobox inside the viewport, and move it off screen in OnInitialize(), then you can animate it as intended.
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