I’m running an EQS query to find all actors within a location. This works great on single player. But now with multiplayer it should only query the pawns that are controlled by the other team (so it wont attack its own team).
I wrote a custom EnvQueryTest where we check tags, but this seems like a hack solution.
Is there a built-in/preferred way to run queries with replication in mind?
ie If playing multiplayer, EQS queries should find actors owned by a different player controller.
Thoughts?