So, is there any possible way to manipulate with Skeleton’s custom AnimNotifes through Anim Modifier Blueprints?
As far as i see, i can only add Notifies as BP Class, but i need access to my skeleton’s notifies.
So, is there any possible way to manipulate with Skeleton’s custom AnimNotifes through Anim Modifier Blueprints?
As far as i see, i can only add Notifies as BP Class, but i need access to my skeleton’s notifies.