Just Learning! Trying to transform spline points/nodes in VR Editor

I’m setting up a Procedural River in a scene, I want to be able to MOVE and ROTATE each Spline Control Point, In the VR Editor, BUT unlike in the regular editor, they are not visible or selectable! I though perhaps I could do a linked control scheme, by using a normal selectable mesh cube that is linked (or spawned) for each spline control point.
Ideally, would be to just use the ‘spline point numbers’ that it already generates (see BP below), as the transforming linked control objects (if they could be made ‘selectable’ and to transform their corresponding points. I will add the base BP for the procedural, I can upload the rest of the BP and the other parts of it, if it will help you help me :slight_smile: HINT: I CAN SCALE each of the Spline points in VR Editor, (which corresponds to the WIDTH of the River at that point) by going into the VR Details Window (where they are listed like 1-60 as public scale sliders, Could this also be done for Position and Rotation? I would be ok even editing them like this, if I could locate and view them in VR while editing :slight_smile:

THANK YOU!

PLEASE HELP!

30 DAYS LATER…

PLEASE HELP!!! :slight_smile: