Ai Pawn Sensing doesn't work with packaged game

I am using AI pawn sensing in Blueprints. It works just fine until I package the game. Then it just stops working. It works in PIE and Simulate, but not a NoWindowsEditor packaged game in development or shipping.

can you provide logs from your packaged game?

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I apologize, turns out the AI Perception was working, but my Linetraces were not.