Death animation won't play

I can’t get the death animation to play. All it does is make the third-person character just stand there doing nothing when the health bar runs out. I saw an answer to add a Do Once node to fix it, but it’s not doing anything.

This is the blueprint. Can someone help fix this?

On your screenshot there is no animation that you want to play.Where are using this death animation is it present in Animation Blueprint?

I noticed that and fixed that but all it does is make the guy T-Pose. I replaced the screenshot above with what I’ve got now.

Does this animation is fit your skeletal mesh?The better way will be to create the state machine with animation blueprint.It’s very hard to help you with a little piece of info.

Ah-Has! Turns out it was attached to the wrong mesh. It was attached to the one laying down. I need the default one, except it won’t show up in the menu (it’s also labeled SK_Mannequin).

Well, darn it! I tried to copypaste the mesh I’ve got now into the slot and UE crashed. Now I’m not sure if this is going to work.

I think this animation should be retargeted for your skeletal mesh.Also you can try on skeletal mesh there is an ability to play animation in a way of “Array of animations”(if dont need the State Machine).Hope it helps,need to run sleep.See you tmrw!