Mobile - Realtime multiplayer

Hey guys,

I’m having a real hard time finding a comprehensive resource of this subject. Is it possible to make a real time multiplayer game for mobile platforms using Unreal Engine 4? If so…

  1. Is match making/joining games a platform agnostic implementation, or will I need code for each platform I intend to be on (iOS & Android)?

For the sake of illustration lets just focus on iOS for the moment…

  1. How do I integrate Game Center for it’s match making capabilities with a dedicated server environment hosting my Unreal Engine 4 game? Ideally I’d like a new dedicated server instance spawned up on my hardware every time there are players ready to play a match.

  2. While I am a programmer professionally, I still love Blueprints – will I be able to code all this through blueprints or will I have to go with c++?

Thanks,

i asked same question on irc and got this replay:

[20:50] guy,is unreal have functionality(out of box) to develop multiplayer games for mobile (android,ios) ? i failed to get any info from old forum posts [20:49] all the networking stuff works in mobile [20:49] why wouldnt it [20:49] This ain’t Unity :stuck_out_tongue: [20:50] oh.thanks [20:50] the only thing different in mobile is that the ES renderer is simplified and not deferred [20:50] just was wondering if there is any limitation for mobile
[20:51] it supports GameCenter and GooglePlay OSS [20:52] or you can write your own OSS for matchmaking/leaderboards [20:52] i have mine for unity [20:52] and the normal replication networking is the same as on desktop [20:52] or you can always roll your own TCP protocol or something [20:52] if its not a realtime game [20:52] this one from that question: [20:52] Is match making/joining games a platform agnostic implementation, or will I need code for each platform I intend to be on (iOS & Android)? [20:53] you already have it [20:53] they have different OSSs [20:53] but if you write your own OSS it will work on both [20:54] my one was for both.so hopefully it will work on both [20:54] but that one was for c# [20:54] i have to write down glue code for c++