Getting OculusGo/GearVR CapTouch to work in code?
I'm trying to set up all my vr inputs in code and I have managed to do so for everything except for knowing whether the touchpad is being pressed or not.
For now I just have a blueprint node which calls a function a c++ function like this since I couldn't get the bindings correct in code:
I would prefer to just get the axis mapping working correctly in code to begin with. This is what my defaultInput.ini looks like. All of the above inputs I managed to bind to the player input controller with no issues but I could not find a way to get the CapTouch input to work.
If anyone could help me out here I would greatly appreciate it.
Follow this question
Once you sign in you will be able to subscribe for any updates here