Hello,
When I preview a simple scene in the editor using SM5 and select to visualise the captured depth buffer I see my objects correctly rendered. (screen 1).
When I view the same buffer but preview GL3.1 i.e mobile, the buffer is filled with high values and appears all white. I also observe the same on an actual device (iPhone XS). (screen 2)
Am I doing something wrong here, I am doing something wrong? I expect mobile to show to the same results as SM5.
Also, I have tested this in 4.23 and I get the same results.
Any help would be greatly appreciated.
Thanks