[4.20] Set view target with blend not working on package
Hi everyone! I need to setup a camera just the levels opens, so what I've done was putting a camera on the scene. On the level blueprint I set a view target with blend correctlly with the camera just created. It works good inside unreal, but ones I export the game to android and open the level the camera goes to 0,0 location.
Somone knows what could it be?
PD: Sorry for my English, trying my best
asked Jun 21 '19 at 07:31 AM in Packaging & Deployment
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