GameCenter and CloudKit on macOS?
My team is trying to integrate the Mac version of our game with Apple's iCloud and GameCenter leaderboards. We noticed that Unreal has built-in support for these things for iOS targets via
On a whim we tried including OnlineSubsystemIOS in our Mac build but is seemed to be rejected due to build rules. I'm bummed to see this since the objective-C interface for the SDKs is the same for iOS and macOS.
Is there any way we're missing to get access to Unreal's wrappers around GameKit and CloudKit on a Maxc
After digging through the source code I think this is a pretty firm no. GameKit support is pretty trivial to add with Objective-C++, but CloudKit seems to be a bit harder.
answered Jul 08 '19 at 08:03 PM
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