Allow Mouse Wheel For Input Key Selector

Hey! How can i set or allow the mouse wheeling for Input Key Selector. I tried to looking for answer for this question but i don’t found, just more older questions without answer.

Can be found under Project settings - Engine - Input

I can’t find this possibility to allow mouse wheeling for Input Key Selector.

Elias must have misread your question. There’s no such a setting under Engine->Input.

Input Key Selector completely ignores mouse wheel actions as of 4.22.1, which seems to be either a bug or an oversight.

Mouse wheel key binding is working in 4.22.1. If it’s not working in your project, then you have to hunt down every single one of its event calls. As far as I know, it can only be used once. The first blueprint that calls a mouse wheel event will consume it, and it will not work anywhere else. Choose the placement of your ONE mouse wheel call wisely. I suggest placing it in either your character’s blueprint or its controller. Then, from there, you can add an event dispatch that’s triggered by the mouse wheel event. Next, go to any other blueprint needing a mouse wheel event. From there, cast back to your char’s bp (preferably on event-begin-play), and bind its event dispatch to this other bp’s triggering event which requires the mouse wheel input.

This is my older topic with the same question, and still looking for any decision.