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Using Multiple Spawn Points?

I have levels with multiple pathways to different levels I would like to be able to spawn my character close to the entrance/exits in which they take to the next level right now I only have one spawnpoint using the player start it looks kinda weird spawning the character far away from where they entered/exited the level

How would I go about using multiple spawn points to place my character where I want them to be when entering a new level?

Product Version: UE 4.21
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asked Jun 22 '19 at 03:11 AM in Blueprint Scripting

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Jinkuu
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1 answer: sort voted first

https://answers.unrealengine.com/questions/301103/multiplayer-spawn-points-blueprint.html

Take a look at this and if it works for you upvote his answer.

ill be happy to create a BP and give screenshots to you if you want.

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answered Jun 22 '19 at 09:52 AM

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SupDeity
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avatar image Everynone Jun 22 '19 at 11:46 AM

Can't say anything about multiplayer setup for something like this without knowing what drives the logic behind it but for single player, I'd just have the entrances / exits have a transformed offset scene component dummy pointing the right way (with a tag) and teleport the player there. They will never know.

Either use tags or look up the exits in a dictionary variable by name. There's gotta be a dozen ways of doing the whole shebang, though. Some better than others, surely.

avatar image Jinkuu Jun 22 '19 at 08:46 PM

Thank you both for the suggestions! I opted to teleport the player since I have a fade from black animation every time I enter a new level so it would be super easy to hide it.

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