Using Multiple Spawn Points?

I have levels with multiple pathways to different levels I would like to be able to spawn my character close to the entrance/exits in which they take to the next level right now I only have one spawnpoint using the player start it looks kinda weird spawning the character far away from where they entered/exited the level

How would I go about using multiple spawn points to place my character where I want them to be when entering a new level?

Take a look at this and if it works for you upvote his answer.

ill be happy to create a BP and give screenshots to you if you want.

Can’t say anything about multiplayer setup for something like this without knowing what drives the logic behind it but for single player, I’d just have the entrances / exits have a transformed offset scene component dummy pointing the right way (with a tag) and teleport the player there. They will never know.

Either use tags or look up the exits in a dictionary variable by name. There’s gotta be a dozen ways of doing the whole shebang, though. Some better than others, surely.

Thank you both for the suggestions! I opted to teleport the player since I have a fade from black animation every time I enter a new level so it would be super easy to hide it.