Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do I get more detailed sphere collision?

My player character is a ball that you roll around. the problem is that the default sphere simple collision mesh isn't detailed enough so when the ball is spinning fast, the vertices catch on whatever it's colliding with and it makes the ball jump up in the air. So how do I get a more detailed simple sphere collider? I've tried messing around in maya and looking at youtube tutorials, but whenever I import my custom sphere with its custom collision, unreal just changes it to the default simple sphere collider.

Product Version: UE 4.18
more ▼

asked Jun 22 '19 at 08:27 PM in Using UE4

avatar image

1 1

avatar image Leonardo_Twinkle Jun 23 '19 at 03:47 AM

Well if your ball is spinning real fast, that means it has a set speed. you could try to make a Box Collision on the items it hits with a Beginoverlap and make it slow the Ball down and when EndOverlap it speeds back up

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question