I have this blueprint in the player controller event graph
I made this to get a reference to player pawn however when I land the “player start” using the END key and play the level I get error that I am trying to return none value for variable “turret ref” but if I move the “player start” a little above the ground every thing work fine !! why is that behavior ? and what is the relation between “player start” and getting a reference to play pawn ?
The BP_Turret is a turret placed on cylinder with certain height, I found if the player start position within that cylinder height I get the error but once it is placed on top or further it work fine !!