How to move character without CharacterMovementComponent using BluePrints?

How can I create my own movement without using the CharacterMovementComponent in Unreal Engine?

Is there a function (velocity, etc.) to move the player to a location?

Thank you

The questions is a bit vague. There are many methods, some more suitable than others, depending on the goal one needs to achieve:

  • Add Actor World Offset

280533-world-offset.png

  • Accumulate vector and set actor location

  • Timeline + Lerp

  • Tick + Interpolation

  • Interp to Movement Component

Probably a bunch more; nudge it with physics, for example. What’s wrong with character movement component, btw? It has a ton of functionality that is super dandy.