Diff Against Depo is read only with Git

I have a repo set up with bitbucket and I’ve linked it to Unreal 4.16. It works for almost all functions except for Diff Against Depo.

I seem to be unable to do anything with my files as they’re in read only. I’m trying to handle merge conflicts in unreal through that but it doesn’t seem like an option. I’m using blueprint scripting so I’m not sure if this effects it so I posted it here.

Am I doing this right? Should I be using another solution for merges in Unreal itself?

I can’t update currently since I’m mid project.

Edit: Forgot to say I’ve tried right clicking the content folder and set unchecked read only and that didn’t work.