Hi there,
I noticed an inconsistent behaviour between Editor and Package using the Sequencer Binding feature.
I had a character in my sequence marked as spawned and tried to bind my spawned character at runtime.
I removed the flag spawned in the sequence, so I could have my level clean from placeholder characters, since I knew that that cinematic actor would have been replaced by my spawned character.
I was happy of my smart intuition because in editor it worked, but in package build it didn’t.
I understand that this option could be borderline, and that maybe it’s not the way you want it to be used,
but I’d be better if the editor is consistent with the package and prevents the user from binding actors that are spawnable or that will not work in package.
I’m attaching a simple example project that demonstrates this inconsistency.