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UE4.22 Player Characters are stuck hanging in the air after server travelling

When playing with two players the client usually hangs in the air for a second, but when playing with 3 players or more they get stuck hanging in the air.

In this situation players can see the world after server travelling, althought their camera seems to be at the default player start (clipping with the mesh).

This is what it looks like when players join and are stuck hovering in the default player animation: alt text

Any ideas to what may cause such behavior?

Product Version: UE 4.22
Tags:
unknown.png (2.8 MB)
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asked Jun 24 '19 at 02:00 PM in Bug Reports

avatar image

JasperDre
8 1 2 4

avatar image Muza_ Jun 25 '19 at 09:52 AM

Not sure but. can u check collisions. Debug collision cause maybe ur skysphere has some collision and all characters stuck inside.

avatar image JasperDre Jun 25 '19 at 10:03 AM

Unfortunately it seems a bit more complicated. With 1 or 2 player characters server travelling it only takes about a second or so to load and the players proceed to play, but with more than 2 the players get stuck at 'GEngine->BlockTillLevelStreamingCompleted(World);'

avatar image Jeff A ♦♦ STAFF Jun 25 '19 at 09:17 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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