UE4.22 Player Characters are stuck hanging in the air after server travelling

When playing with two players the client usually hangs in the air for a second, but when playing with 3 players or more they get stuck hanging in the air.

In this situation players can see the world after server travelling, althought their camera seems to be at the default player start (clipping with the mesh).

This is what it looks like when players join and are stuck hovering in the default player animation:

Any ideas to what may cause such behavior?

Not sure but. can u check collisions. Debug collision cause maybe ur skysphere has some collision and all characters stuck inside.

Unfortunately it seems a bit more complicated. With 1 or 2 player characters server travelling it only takes about a second or so to load and the players proceed to play, but with more than 2 the players get stuck at ‘GEngine->BlockTillLevelStreamingCompleted(World);’

Hello,

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Thanks