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Oculus Go quitting inside app not working

I'm trying to submit and app to the Oculus Store and one of the requirements is to have a quit button however the quit node in blueprint doesn't seem to work. It works if I test it with an Oculus Rift

I've included a picture of the quit set up I have but none of them seem to work.

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Product Version: UE 4.22
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asked Jun 24 '19 at 02:27 PM in VR

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Antm4n
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For oculus mobile you just need to execute the following console command: vr.oculus.ShowQuitMenu

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answered Jun 24 '19 at 02:44 PM

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aussieburger
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avatar image Antm4n Jun 24 '19 at 03:56 PM

Thanks for that, that works for the main menu but would it work for the entitlement check? As far as I know the app needs to close if you're not entitled to it and this doesn't close the app.

Thanks again

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Was a bug, looks like it's being fixed in 4.23. https://forums.unrealengine.com/development-discussion/vr-ar-development/1614630-oculus-go-4-22-quit-game-not-working-anymore

If you need it now like I do, cherry pick commit 2fcce8168ee119d47ea8e8a7938c172d13ff4684 into your source version, or add the actual fix yourself. Fix here: https://issues.unrealengine.com/issue/UE-72276

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answered Jul 30 '19 at 03:16 PM

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Cameron Abt
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