I’m trying to submit and app to the Oculus Store and one of the requirements is to have a quit button however the quit node in blueprint doesn’t seem to work. It works if I test it with an Oculus Rift
I’ve included a picture of the quit set up I have but none of them seem to work.
Thanks for that, that works for the main menu but would it work for the entitlement check? As far as I know the app needs to close if you’re not entitled to it and this doesn’t close the app.
If you need it now like I do, cherry pick commit 2fcce8168ee119d47ea8e8a7938c172d13ff4684 into your source version, or add the actual fix yourself. Fix here: Unreal Engine Issues and Bug Tracker (UE-72276)