Nav Link broken when AI is running
Whenever I use a nav link for something (such as a door), when my AI is walking (150 max walk speed speed) he goes through the door just fine. However, when he is running (600 max walk speed) he gets bugged out and can't go through the nav link. This isn't a problem with my blueprint, because when I place a normal nav link proxy in my level, it does the same thing. Why does this happen?
asked Jun 24 '19 at 11:18 PM in Using UE4
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