Receives Decals desaturates the Base Color
as you can see on the attached files the texture gets desaturated if the receive decals attribute is turn on.. and if it of the decals aren't working anymore (obviously...) the textures guys in our team are going crazy because they just dont get the result of the textures they are see in Photoshop. we are working on a flat, saturated look and with this problem it is super hard to get the textures working correctly is there a workaround?? i dont want to give up the decals but its also shitty to add all textures in two variants...
FYI i added this: r.EarlyZPassMovable=1 r.EarlyZPass=2 r.DBuffer=1 into the BaseEngine.ini under [SystemSettings]
Hey DarknesZ -
You will have to change the Decal Blend Mode to one of the DBuffer settings (a good default one is Translucent, Color, Normal Roughness) which will give you access to the DBuffer which you have turned on with the above BaseEngine.ini variables.
Here is the example of the same setup with a DBuffer Decal:
answered Sep 26 '14 at 03:48 PM
Lovecraft_K ♦♦ STAFF
OK it Seems to be fixed in the 4.4.1 version at home with and without the BaseEngine.ini Tweak. i will keep you up to date, after we switche our work ue to 4.4.1..
answered Sep 01 '14 at 08:22 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here