Why won't my project package to android?

I am trying to package my game for android and it gets stuck compiling the last 5 shaders, why is this happening?

Hello,

I’ve seen something similar, and have been able to work around it by alternating File->PackageProject->Android->ASTC ending UE when it gets stuck then doing Launch Dropdown → Select Android device.

Yep, even if you need to end it with task manager when stuck (CTRL + SHIFT + ESC)

By ending UE do you mean closing and re-opening it?

I dont think it fully restarts (shaders that were compiled before wont be compiled again) - Just keep an eye on your RAM, it may hang at “X shaders remaining” for a while, but as long as your RAM isn’t steadily increasing I’d say just try and wait as long as possible.

After selecting my device in that drop down do I restart the packaging process?

Left it for a few hours before asking this question, never finished the final 5 shaders

There is also another problem, when trying to use the launch option I can select my device but a minute or 2 later the engine completely freezes up.