Game-module generated by Source-Code-Version cannot be used in Launcher-Version - since 4.4
we recently updated to engine version 4.4. Prior 4.4 we had used 4.1 whereby my teammate uses the binary launcher version of the engine and I use the source-code version of 4.4.
Since the update my team mate gets the message: "Project modules are missing or out of date. Would you like to recompile them?". Although I pushed a DLL that had been linked against the new engine version. I also tried different tags in the UE4 git repository, namely "4.4.0-release", 4.4.1-preview" and also the most recent version of the "4.4" branch.
My workflow is:
This leads me to the following list of questions:
At the moment we are installing needed software to also build on my teammates machine but I'm curious what did go wrong in our previous setup.
Maybe the binary version is build with msvc2013 update 2 and the new update 3 is causing the problems?!
asked Aug 29 '14 at 10:12 AM in Installation & Setup
It is generally not a good idea to have different team members working with different versions of the Engine (binary versus source code). This can cause problems like the one you are experiencing, and will only get worse if you were to make changes or additions to the source code, since the members of your team that are using the binary version will not see those changes.
answered Aug 29 '14 at 05:28 PM
Tim C ♦♦ STAFF
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