An object exported from Daz has unusal materials
I imported an static mesh from Daz, of a dragon. The materials look odd. The front of the head is OK, but the rest of the materials are odd. When I looked into the materials, and then opened the texture the textures looked as they should on the dragon. As soon as I closed the texture editor window it reverted.
Texture open in editor and much better material on the dragon:
Texture editor not open and poor material.
The texture and material screens:
asked Jun 25 '19 at 09:03 PM in Everything Else
I would recommend exporting the textures separately, and then replacing the textures within the skeletal mesh file. Many character models of the dazstudio have compatibility problems when exporting them to the ue4. and I always solve it that way. remember to save all the changes in File-> Save All
answered Jun 26 '19 at 07:38 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here