I imported an static mesh from Daz, of a dragon. The materials look odd. The front of the head is OK, but the rest of the materials are odd. When I looked into the materials, and then opened the texture the textures looked as they should on the dragon. As soon as I closed the texture editor window it reverted.
Texture open in editor and much better material on the dragon:
I would recommend exporting the textures separately, and then replacing the textures within the skeletal mesh file. Many character models of the dazstudio have compatibility problems when exporting them to the ue4. and I always solve it that way. remember to save all the changes in File-> Save All
Thank you for taking the time to respond. I have a few questions to ask:
Do you export from Daz as an .FBX file or a .OBJ? In my case it was an OBJ.
If you export as an FBX how do you export a pose as it always seems to resort to a T pose when in Unreal?
I can find the textures from the original Daz resource, and can reimport them into Unreal, but this doesn’t seem to make much difference. Is there somewhere else that the textures can be found?
Again thank you for the post and screen grab. I think I have set my import into Unreal wrong as the FBX reverts to the ‘dragon t pose’. If it’s not too much to ask can you post your import settings too please?