An object exported from Daz has unusal materials

I imported an static mesh from Daz, of a dragon. The materials look odd. The front of the head is OK, but the rest of the materials are odd. When I looked into the materials, and then opened the texture the textures looked as they should on the dragon. As soon as I closed the texture editor window it reverted.

Texture open in editor and much better material on the dragon:

Texture editor not open and poor material.

280741-3.png

The texture and material screens:

I would recommend exporting the textures separately, and then replacing the textures within the skeletal mesh file. Many character models of the dazstudio have compatibility problems when exporting them to the ue4. and I always solve it that way. remember to save all the changes in File-> Save All

Danielf,

Thank you for taking the time to respond. I have a few questions to ask:

Do you export from Daz as an .FBX file or a .OBJ? In my case it was an OBJ.

If you export as an FBX how do you export a pose as it always seems to resort to a T pose when in Unreal?

I can find the textures from the original Daz resource, and can reimport them into Unreal, but this doesn’t seem to make much difference. Is there somewhere else that the textures can be found?

Many thanks.

Danielelf,

Again thank you for the post and screen grab. I think I have set my import into Unreal wrong as the FBX reverts to the ‘dragon t pose’. If it’s not too much to ask can you post your import settings too please?

Hello!

export the models in fbx format, since it is the format used by the ue4.

with the following configuration I managed to export the pose to ue4:

281265-captura.png

A folder with all the textures will also be exported separately

here you go: