Hi,
I’m doing a test VR build based on the Virtual Reality project template. All of the project settings are set to the defaults. When I run the build exe, the game runs the default level but the camera appears to be locked to the center of the world. My HMD is in responsive.
How do I get the build to detect my HMD? Do I need to configure something on the VRPawn?
I’m using Unreal Engine 4.21.2 and HTC Vive. The HMD works fine in the editor in VR preview mode.