How to make line trace with fast animations?

Hi,

Whenever I have a fast animation with line trace the line trace tends to spread a lot more. However if I have a slower animation the line trace doesn’t spread as much.

How can I fix the spread with line tracing so it can sync with my fast animation?

Thank you.

Same question…
Giant spread using linetrace and draw material on render target.

Anyone knows the solution?

Can you post a video of what it looks like? I haven’t encountered it, so it’s hard for me to know what you mean.

Leomerya12 thank you for the feedback.

Here you go:

As you can see, if i draw too fast, the material gets spread…

I see.

Okay, can you expose the FPS of your project and upload a new video? I’m unsure as to what the binding draw call is for your stylus. I imagine that if the markings are FPS-bound, that could explain why you’re getting the spread. (Kind of like how the shutter speed of a camera determines how smooth a video will be.)

I did that, it’s not about the FPS.
I’m having more than 400 fps.

I’m calling the event draw on every tick.

There’s literally no way I would have known that beforehand. Patience, please.

I’m gonna dig. Hopefully someone comes up with a solution before I do.

Oh, i didnt mean to make it agressive hehehe.

I was saying like “Nah :\ Unfortunally its not about the fps”

Thank you for all the help buddy!

1 Like