Overlapping texture detail when rotating segements using WorldAlignTexture

Hello, I’m using a WorldAlignTexture for my wall segments, however, when I rotate the wall piece to 45 degrees, the normal detail seems to start overlapping/projecting. Is there any way to prevent this, while still using the WorldAlignTexture node?

A step by step tutorial would be appreciated a lot, as I don’t have a lot of experience with UE4s blueprints.

Thanks