I have multiplayer, every player will use same character, but I need to get in everyone variable from each other. I tried with GetGameState>PlayerArray, but I cant get my custom variables. Any ideas?
You need to enable replication on them in variable properties
I set to “Replicated” but still I can’t reach it with GetGameState>PlayerArray. Maybe Playerarray method is wrong for this situation?
Are the variables you’re replicating declared on the PlayerState class that your GameMode uses?
The objects in the PlayerArray are PlayerStates