UE4 Editor Sending A LOT of data over network

Can someone maybe explain to me what reason the Unreal Editor has to be sending 1.2 MB of data over the network? That is a pretty substantial chunk of information, I would assume that contains a lot more than standard usage data, it would really be more on scale with say, a sizable chunk of code.

Usage data, you can disable that in editor settings. If you enable any online subsystem they can generate traffic too.

That’s a shocking amount of usage data, I did see the setting under Editor Preferences, I was looking under Project Settings originally. THanks for your help.

Just a follow up, the Editor is still sending data over the network after disabling that option in preferences, any ideas why that might be?