how can i do smooth fade on blueprint?
Hi guys, how can i do smooth fade on blueprint? , i think i must using time line (for changing values at time) and something else, but i don't know what...... how can i get something like Opacity parameter for actors (2d sprite, mesh and other objects)
First your material needs to be translucent. You set the opacity value(or its multiplier value) as a parameter. Then create a dynamic material instance in the blueprint > get that parameter > change it via Timeline whenever you please.
answered Aug 29 '14 at 01:30 PM
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