Can't build source UE 4.4 for Linux platform

To be more specific, Development Editor configuration. Development configuration built without errors, but this one gives a couple of them:

1>  D:\Tim\UE4\UnrealEngine\Engine\Source>echo Fixing libUE4Editor-CollisionAnalyzer.so 
1>  Fixing libUE4Editor-CollisionAnalyzer.so
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>D:\Tim\ToolChain\toolchain\bin\Clang++.exe  -rdynamic -shared -Wl,-rpath=\${{ORIGIN}} -Wl,-rpath-link=\${{ORIGIN}} -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/Linux -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/jemalloc/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/SDL2/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/zlib/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/libPNG/Linux/x86_64-unknown-linux-gnu -target x86_64-unknown-linux-gnu "--sysroot=D:/Tim/ToolChain/toolchain" -o "D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-CollisionAnalyzer.so" -Wl,@"D:/Tim/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/libUE4Editor-CollisionAnalyzer.so.response" -Wl,-soname=libUE4Editor-CollisionAnalyzer.so -Wl,-rpath-link="D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -L"D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -Wl,--start-group -lpthread  -lUE4Editor-Core -lUE4Editor-CoreUObject -lUE4Editor-InputCore -lUE4Editor-Slate -lUE4Editor-SlateCore -lUE4Editor-EditorStyle -lUE4Editor-Engine -lUE4Editor-WorkspaceMenuStructure -lrt -lm -Wl,--end-group -Wl,--version-script="D:\Tim\UE4\UnrealEngine\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Editor\Development\remove-sym.ldscript" 
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>move /Y "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-CollisionAnalyzer.so.fixed" "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-CollisionAnalyzer.so" 
1>  Не удается найти указанный файл.
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>echo Fixing libUE4Editor-LogVisualizer.so 
1>  Fixing libUE4Editor-LogVisualizer.so
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>D:\Tim\ToolChain\toolchain\bin\Clang++.exe  -rdynamic -shared -Wl,-rpath=\${{ORIGIN}} -Wl,-rpath-link=\${{ORIGIN}} -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/Linux -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/jemalloc/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/SDL2/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/zlib/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/libPNG/Linux/x86_64-unknown-linux-gnu -target x86_64-unknown-linux-gnu "--sysroot=D:/Tim/ToolChain/toolchain" -o "D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-LogVisualizer.so" -Wl,@"D:/Tim/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/libUE4Editor-LogVisualizer.so.response" -Wl,-soname=libUE4Editor-LogVisualizer.so -Wl,-rpath-link="D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -L"D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -Wl,--start-group -lpthread  -lUE4Editor-Core -lUE4Editor-CoreUObject -lUE4Editor-InputCore -lUE4Editor-Slate -lUE4Editor-SlateCore -lUE4Editor-EditorStyle -lUE4Editor-Engine -lUE4Editor-TaskGraph -lUE4Editor-UnrealEd -lUE4Editor-GameplayDebugger -lrt -lm -Wl,--end-group -Wl,--version-script="D:\Tim\UE4\UnrealEngine\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Editor\Development\remove-sym.ldscript" 
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>move /Y "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-LogVisualizer.so.fixed" "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-LogVisualizer.so" 
1>  Не удается найти указанный файл.
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>echo Fixing libUE4Editor-UnrealEd.so 
1>  Fixing libUE4Editor-UnrealEd.so
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>D:\Tim\ToolChain\toolchain\bin\Clang++.exe  -rdynamic -shared -Wl,-rpath=\${{ORIGIN}} -Wl,-rpath-link=\${{ORIGIN}} -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/Linux -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/jemalloc/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/SDL2/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/zlib/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/libPNG/Linux/x86_64-unknown-linux-gnu -target x86_64-unknown-linux-gnu "--sysroot=D:/Tim/ToolChain/toolchain" -o "D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-UnrealEd.so" -Wl,@"D:/Tim/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/libUE4Editor-UnrealEd.so.response" -Wl,-soname=libUE4Editor-UnrealEd.so -Wl,-rpath-link="D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -L"D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/FreeType2/FreeType2-2.4.12/Lib/Linux/x86_64-unknown-linux-gnu" -L"D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Linux/x86_64-unknown-linux-gnu" -L"D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/FBX/2014.2.1/lib/linux/x86_64-unknown-linux-gnu" -L"D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu" -L"D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -Wl,--start-group -lpthread D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/FBX/2014.2.1/lib/linux/x86_64-unknown-linux-gnu/libfbxsdk.a -lfreetype -lrt -lLowLevelPROFILE -lLowLevelClothPROFILE -lPhysX3PROFILE -lPhysX3CharacterKinematicPROFILE -lPhysX3ExtensionsPROFILE -lPhysX3CookingPROFILE -lPhysX3CommonPROFILE -lPhysX3VehiclePROFILE -lPxTaskPROFILE -lPhysXVisualDebuggerSDKPROFILE -lPhysXProfileSDKPROFILE -lPvdRuntimePROFILE -lSceneQueryPROFILE -lSimulationControllerPROFILE D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libApexCommonPROFILE.a D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libApexFrameworkPROFILE.a D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libApexSharedPROFILE.a D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libAPEX_DestructiblePROFILE.a D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libAPEX_ClothingPROFILE.a D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libAPEX_LegacyPROFILE.a D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libAPEX_LoaderPROFILE.a  -lUE4Editor-AnimGraph -lUE4Editor-BlueprintGraph -lUE4Editor-OnlineSubsystem -lUE4Editor-OnlineBlueprintSupport -lUE4Editor-DesktopPlatform -lUE4Editor-DirectoryWatcher -lUE4Editor-EditorSettingsViewer -lUE4Editor-EditorStyle -lUE4Editor-EngineSettings -lUE4Editor-InputCore -lUE4Editor-InputBindingEditor -lUE4Editor-LauncherAutomatedService -lUE4Editor-LauncherServices -lUE4Editor-MaterialEditor -lUE4Editor-MessageLog -lUE4Editor-NetworkFileSystem -lUE4Editor-ProjectSettingsViewer -lUE4Editor-PropertyEditor -lUE4Editor-Projects -lUE4Editor-RawMesh -lUE4Editor-RenderCore -lUE4Editor-RHI -lUE4Editor-ShaderCore -lUE4Editor-Sockets -lUE4Editor-SoundClassEditor -lUE4Editor-SoundCueEditor -lUE4Editor-SourceControlWindows -lUE4Editor-StatsViewer -lUE4Editor-SwarmInterface -lUE4Editor-TargetPlatform -lUE4Editor-TargetDeviceServices -lUE4Editor-VectorVM -lUE4Editor-EditorWidgets -lUE4Editor-GraphEditor -lUE4Editor-Kismet -lUE4Editor-InternationalizationSettings -lUE4Editor-JsonUtilities -lUE4Editor-Navmesh -lUE4Editor-BspMode -lUE4Editor-Core -lUE4Editor-CoreUObject -lUE4Editor-Documentation -lUE4Editor-Engine -lUE4Editor-SandboxFile -lUE4Editor-Slate -lUE4Editor-SlateCore -lUE4Editor-SourceControl -lUE4Editor-UnrealEdMessages -lUE4Editor-AIModule -lrt -lm -Wl,--end-group -Wl,--version-script="D:\Tim\UE4\UnrealEngine\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Editor\Development\remove-sym.ldscript" 
1>  D:/Tim/UE4/UnrealEngine/Engine/Source/ThirdParty/FBX/2014.2.1/lib/linux/x86_64-unknown-linux-gnu/libfbxsdk.a(fbxutils.o): In function `fbxsdk_2014_2_1::FbxPathUtils::GenerateFileName(char const*, char const*)':
1>  fbxutils.cxx:(.text+0x498): warning: the use of `tempnam' is dangerous, better use `mkstemp'
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>move /Y "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-UnrealEd.so.fixed" "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-UnrealEd.so" 
1>  Не удается найти указанный файл.
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>echo Fixing libUE4Editor-GraphEditor.so 
1>  Fixing libUE4Editor-GraphEditor.so
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>D:\Tim\ToolChain\toolchain\bin\Clang++.exe  -rdynamic -shared -Wl,-rpath=\${{ORIGIN}} -Wl,-rpath-link=\${{ORIGIN}} -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/Linux -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/jemalloc/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/SDL2/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/zlib/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/libPNG/Linux/x86_64-unknown-linux-gnu -target x86_64-unknown-linux-gnu "--sysroot=D:/Tim/ToolChain/toolchain" -o "D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-GraphEditor.so" -Wl,@"D:/Tim/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/libUE4Editor-GraphEditor.so.response" -Wl,-soname=libUE4Editor-GraphEditor.so -Wl,-rpath-link="D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -L"D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -Wl,--start-group -lpthread  -lUE4Editor-Core -lUE4Editor-CoreUObject -lUE4Editor-Engine -lUE4Editor-InputCore -lUE4Editor-Slate -lUE4Editor-SlateCore -lUE4Editor-EditorStyle -lUE4Editor-UnrealEd -lUE4Editor-AssetRegistry -lUE4Editor-KismetWidgets -lUE4Editor-BlueprintGraph -lUE4Editor-AnimGraph -lUE4Editor-Documentation -lUE4Editor-RenderCore -lUE4Editor-RHI -lrt -lm -Wl,--end-group -Wl,--version-script="D:\Tim\UE4\UnrealEngine\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Editor\Development\remove-sym.ldscript" 
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>move /Y "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-GraphEditor.so.fixed" "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-GraphEditor.so" 
1>  Не удается найти указанный файл.
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>echo Fixing libUE4Editor-KismetCompiler.so 
1>  Fixing libUE4Editor-KismetCompiler.so
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>D:\Tim\ToolChain\toolchain\bin\Clang++.exe  -rdynamic -shared -Wl,-rpath=\${{ORIGIN}} -Wl,-rpath-link=\${{ORIGIN}} -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/Linux -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/jemalloc/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/SDL2/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/zlib/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/libPNG/Linux/x86_64-unknown-linux-gnu -target x86_64-unknown-linux-gnu "--sysroot=D:/Tim/ToolChain/toolchain" -o "D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-KismetCompiler.so" -Wl,@"D:/Tim/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/libUE4Editor-KismetCompiler.so.response" -Wl,-soname=libUE4Editor-KismetCompiler.so -Wl,-rpath-link="D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -L"D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -Wl,--start-group -lpthread  -lUE4Editor-Core -lUE4Editor-CoreUObject -lUE4Editor-Engine -lUE4Editor-InputCore -lUE4Editor-UnrealEd -lUE4Editor-MovieSceneCore -lUE4Editor-MovieSceneTools -lUE4Editor-FunctionalTesting -lUE4Editor-BlueprintGraph -lUE4Editor-AnimGraph -lrt -lm -Wl,--end-group -Wl,--version-script="D:\Tim\UE4\UnrealEngine\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Editor\Development\remove-sym.ldscript" 
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>move /Y "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-KismetCompiler.so.fixed" "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-KismetCompiler.so" 
1>  Не удается найти указанный файл.
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>echo Fixing libUE4Editor-SourceControl.so 
1>  Fixing libUE4Editor-SourceControl.so
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>D:\Tim\ToolChain\toolchain\bin\Clang++.exe  -rdynamic -shared -Wl,-rpath=\${{ORIGIN}} -Wl,-rpath-link=\${{ORIGIN}} -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/Linux -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/jemalloc/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/SDL2/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/zlib/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/libPNG/Linux/x86_64-unknown-linux-gnu -target x86_64-unknown-linux-gnu "--sysroot=D:/Tim/ToolChain/toolchain" -o "D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-SourceControl.so" -Wl,@"D:/Tim/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/libUE4Editor-SourceControl.so.response" -Wl,-soname=libUE4Editor-SourceControl.so -Wl,-rpath-link="D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -L"D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -Wl,--start-group -lpthread  -lUE4Editor-Engine -lUE4Editor-UnrealEd -lUE4Editor-MessageLog -lUE4Editor-Core -lUE4Editor-CoreUObject -lUE4Editor-InputCore -lrt -lm -Wl,--end-group -Wl,--version-script="D:\Tim\UE4\UnrealEngine\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Editor\Development\remove-sym.ldscript" 
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>move /Y "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-SourceControl.so.fixed" "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-SourceControl.so" 
1>  Не удается найти указанный файл.
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>echo Fixing libUE4Editor-Kismet.so 
1>  Fixing libUE4Editor-Kismet.so
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>D:\Tim\ToolChain\toolchain\bin\Clang++.exe  -rdynamic -shared -Wl,-rpath=\${{ORIGIN}} -Wl,-rpath-link=\${{ORIGIN}} -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/Linux -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/jemalloc/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/SDL2/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/zlib/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/libPNG/Linux/x86_64-unknown-linux-gnu -target x86_64-unknown-linux-gnu "--sysroot=D:/Tim/ToolChain/toolchain" -o "D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Kismet.so" -Wl,@"D:/Tim/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/libUE4Editor-Kismet.so.response" -Wl,-soname=libUE4Editor-Kismet.so -Wl,-rpath-link="D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -L"D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -Wl,--start-group -lpthread  -lUE4Editor-Core -lUE4Editor-CoreUObject -lUE4Editor-Slate -lUE4Editor-SlateCore -lUE4Editor-EditorStyle -lUE4Editor-Engine -lUE4Editor-Merge -lUE4Editor-MessageLog -lUE4Editor-UnrealEd -lUE4Editor-GraphEditor -lUE4Editor-KismetWidgets -lUE4Editor-BlueprintGraph -lUE4Editor-AnimGraph -lUE4Editor-PropertyEditor -lUE4Editor-SourceControl -lUE4Editor-LevelEditor -lUE4Editor-InputCore -lUE4Editor-EngineSettings -lUE4Editor-Projects -lUE4Editor-JsonUtilities -lUE4Editor-DerivedDataCache -lrt -lm -Wl,--end-group -Wl,--version-script="D:\Tim\UE4\UnrealEngine\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Editor\Development\remove-sym.ldscript" 
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>move /Y "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-Kismet.so.fixed" "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-Kismet.so" 
1>  Не удается найти указанный файл.
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>echo Fixing libUE4Editor-AIModule.so 
1>  Fixing libUE4Editor-AIModule.so
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>D:\Tim\ToolChain\toolchain\bin\Clang++.exe  -rdynamic -shared -Wl,-rpath=\${{ORIGIN}} -Wl,-rpath-link=\${{ORIGIN}} -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/Linux -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/jemalloc/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/SDL2/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/zlib/Linux/x86_64-unknown-linux-gnu -Wl,-rpath=\${ORIGIN}/../../../Engine/Binaries/ThirdParty/libPNG/Linux/x86_64-unknown-linux-gnu -target x86_64-unknown-linux-gnu "--sysroot=D:/Tim/ToolChain/toolchain" -o "D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-AIModule.so" -Wl,@"D:/Tim/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/libUE4Editor-AIModule.so.response" -Wl,-soname=libUE4Editor-AIModule.so -Wl,-rpath-link="D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -L"D:/Tim/UE4/UnrealEngine/Engine/Binaries/Linux" -Wl,--start-group -lpthread  -lUE4Editor-RHI -lUE4Editor-UnrealEd -lUE4Editor-Navmesh -lUE4Editor-Core -lUE4Editor-CoreUObject -lUE4Editor-Engine -lUE4Editor-GameplayDebugger -lrt -lm -Wl,--end-group -Wl,--version-script="D:\Tim\UE4\UnrealEngine\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Editor\Development\remove-sym.ldscript" 
1>  
1>  D:\Tim\UE4\UnrealEngine\Engine\Source>move /Y "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-AIModule.so.fixed" "D:\Tim\UE4\UnrealEngine\Engine\Binaries\Linux\libUE4Editor-AIModule.so" 
1>  Не удается найти указанный файл.

It’s in russian but it says that move command can’t find specified file.

VS2013, UE latest 4.4-branch source

You cannot build (either cross-build or natively) editor in 4.4 branch of Epic repo. You can use 3dluvr’s fork - he has 4.4-linux branch there, but at this point it’s still better to track master if you want to check out Linux editor. Note that you will need to compile it natively at the moment being (i.e. on a Linux machine).