How to differentiate between vive and index controllers?

hello mr wizard, help me the hell out here :slight_smile:

with the vr template you can easily differentiate between steamvr and oculus, so its easy to set up different controls schemes for them, I need to know how to differentiate between the valve index and htc vive as the trackpad is being interfered with on the vive due to the axis of the index thumbsticks.

I don’t think there a way for that other then tlaking to SteamVR direcly as it is first, in C++ APIs only gives out type of tracking device. Sicne this is kind of new situation, maybe in future version Epic gonna improve that

ok thanks for that, looks like I cant disable the axis controls on the vive trackpad then, which is very annoying, there is a steamvrinput plugin on the unreal marketplace that lets you bind individual buttons on the controllers, but sadly when I went to use it, it rendered my controllers to not appear in the level and there is no tutorials available explaining how to set it up, other then some vague documentation from valve, so I removed it for now.
looks like players will have to miss out on physical button pressing to move for now until I can work it out.