Turned based Combat

How do I make a turn based combat system similar to Pokemon?

Make gamelogic that is turn based.
There is nothing really special about it, just have a GameMode that is able to have turns.
Then you need to define what starts/ends a turn and execute it in order.

If it’s a PVE game it basically should be
Your turn β†’ Action that ends Turn β†’ Ai turn β†’ Action that ends Turn

As far as I know there is no special premade turn based system available in unreal, you will have to do it yourself.