Okay I got it. You were right; It was a combo of setting the emitter rotation as absolute in the bp(Thanks!). Then resizing the bounds to be 1000 units taller on the Z and resizing the bounds(That puts the camera dead smack in the center of the “Rain tower”).
Thanks again man I would have never even thought to try to set the emitter to absolute.
Hm, not sure. Is it possible that the particle emitter is no longer in the camera frustum? Maybe set the scale to absolute as well - it’s been a while since I worked with particles.