How to have emitter follow camera with no rotation?

Hey all made a simple rain emitter that’s attached to the camera.

It works pretty good my problem is when I rotate the camera the particles will start moving sideways through the camera.

But if i stay perfectly still and look straight ahead it’s fine, I just want the rain to continue to fall down no matter which rotation the camera is.

I’m using local space and have rotational z locked.

Here’s some pictures that show off whats happening well.

That fixes the rotation but if I zoom my camera out the particles only go halfway down the screen?

Okay I got it. You were right; It was a combo of setting the emitter rotation as absolute in the bp(Thanks!). Then resizing the bounds to be 1000 units taller on the Z and resizing the bounds(That puts the camera dead smack in the center of the “Rain tower”).

Thanks again man I would have never even thought to try to set the emitter to absolute.

Set the emitter rotation as absolute.

Hm, not sure. Is it possible that the particle emitter is no longer in the camera frustum? Maybe set the scale to absolute as well - it’s been a while since I worked with particles.

That fixes the rotation but if I zoom
my camera out the particles only go
halfway down the screen?

Can you show a screenshot of that behaviour?

Wicked! Ah, the bounds! Sounds right.